A* Pathfinding Simulator

Unity, C#

An algorithmic simulator demonstrating how the A* pathfinding algorithm acts on a grid based graph. This was created as a hobby project by myself due to an interest in the algorithm after completing a 1600 word research paper about it in my Data Structures and Algorithms course.

The big focuses for this project were creating a clean user interface and allowing for animations to be paused/slowed down in an effort to make this a useful and satisfying educational tool.

Link to play/download