Unreal Engine Quest System + Dialogue Tool (In Progress)

Unreal, C++, Blueprints

A custom quest system and dialogue editor built in Unreal Engine that enables designers to create flexible, branching dialogue trees tied to overarching quest logic. The tool supports interconnected conversations across multiple NPCs, allowing player choices and narrative states to persist and influence quests at a system level.

The in-game dialogue/quest backend system was built entirely with C++, while UI and high level scripting was done with blueprints. The tool portion of the project is still in development, and this page will be updated when its complete.

Link to Github Repository